class Player: def __init__(self): self.hp = 10 self.pos = [0,0,0] self.items = [] def damage(self,dmg): self.hp += dmg player = Player() player.damage(3) player.pos[0] += 5 player.items.push("banana") print player.hp, player.pos, player.items >> 5 [5,0,0] ["banana"]