-
- #starting pygame
- import sys, pygame, pygame.mixer, time
- from pygame.locals import *
- pygame.init()
-
- #screen size
- size = width, hight = 600, 400
- #creats screen
- screen = pygame.display.set_mode(size)
- #color
- back_ground_color = 0, 0, 0
-
- #loading image
- image = pygame.image.load("C:\Sh1tZ\Programing\madara4.png")
- #loading sound
- sound = pygame.mixer.Sound("C:\Sh1tZ\Programing\water.wav")
- sound.play()
-
- #coordinates
- x = 0
- y = 0
- r = 0
-
-
-
- #loop till exit
- while 1:
- time.sleep(0.001)
- #event = user input
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- sys.exit()
- #looks for keyboard press & key_escape to exit.
- elif event.type == KEYDOWN and event.key == K_ESCAPE:
- sys.exit()
- #elif event.type == MOUSEBUTTONDOWN:
- # sound.play()
- #time.sleep(2)
-
- #fills screen
- screen.fill((r, 0, 0))
-
- #blit = pasting onto screen
- screen.blit(image, (x, y)) # <-- and where on the screen
-
- #re-draw's screen
- pygame.display.flip()
-
- x = x + 1
- y = y + 1
-
- if r == 255:
- r1 = -1
- elif r == 0:
- r1 = 1
- r = r + r1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-