#starting pygame
import sys, pygame, pygame.mixer, time
from pygame.locals import *
pygame.init()
#screen size
size = width, hight = 600, 400
#creats screen
screen = pygame.display.set_mode(size)
#color
back_ground_color = 0, 0, 0
#loading image
image = pygame.image.load("C:\Sh1tZ\Programing\madara4.png")
#loading sound
sound = pygame.mixer.Sound("C:\Sh1tZ\Programing\water.wav")
sound.play()
#coordinates
x = 0
y = 0
r = 0
#loop till exit
while 1:
time.sleep(0.001)
#event = user input
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
#looks for keyboard press & key_escape to exit.
elif event.type == KEYDOWN and event.key == K_ESCAPE:
sys.exit()
#elif event.type == MOUSEBUTTONDOWN:
# sound.play()
#time.sleep(2)
#fills screen
screen.fill((r, 0, 0))
#blit = pasting onto screen
screen.blit(image, (x, y)) # <-- and where on the screen
#re-draw's screen
pygame.display.flip()
x = x + 1
y = y + 1
if r == 255:
r1 = -1
elif r == 0:
r1 = 1
r = r + r1