+ Armor Class: 15 + Hit Points: 28 (5d8+5) + Speed: 30' + STR: 8(-1) DEX: 15(+2) CON: 12(+1) INT: 14(+2) WIS: 10(0) CHA: 16(+3) + Saving Throws: Con +3, Cha +5 + Skills: Deception +5, Intimidation +5, Perception +2, Stealth +4 + Senses: Darkvision 60', passive Perception 12 + Languages: Abyssal, Common, Infernal + CR: 1 (200 XP) + Fiendish Blessing: The AC of the cambion includes its Charisma bonus + Innate Spellcasting: The cambion's spellcasting ability is Charisma (spell save DC 13). The cambion can innately cast the following spells, requiring no material components: 1/day each: *alter self*, *command*, *detect magic* + Dagger: Melee or Ranged Weapon: +4 to hit, reach 5' or range 20/60', one target. Hit: 4 (1d4+2) piercing damage + 1 psychic damage + Draining Ray: Ranged Spell Attack: +4 to hit, range 120', one target. Hit: 6 (2d6) psychic damage + Fiendish Charm (1/day): One humanoid the cambion can see w/in 30' must succeed on a DC 13 Wis save or be charmed for 1 day. Charmed target obeys cambion's spoken commands -- if damaged or gets a suicidal command, they can repeat the save. If effect times out or if target makes save, they are immune for next 24h.