package com.superdoxin.conveyors.tile; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityLockable; import net.minecraft.util.ChatComponentTranslation; import net.minecraft.util.IChatComponent; public class TileEntityConveyor extends TileEntity implements IInventory{ private ItemStack[] contents = new ItemStack[8]; @Override public String getName() { return "container.conveyor"; } @Override public boolean hasCustomName() { return false; } @Override public IChatComponent getDisplayName() { return new ChatComponentTranslation(this.getName(), new Object[0]); } @Override public int getSizeInventory() { return 8; } @Override public ItemStack getStackInSlot(int index) { return this.contents[index]; } @Override public ItemStack decrStackSize(int index, int count) { if (this.contents[index] != null) { if (this.contents[index].stackSize <= count) { ItemStack itemstack1 = this.contents[index]; this.contents[index] = null; this.markDirty(); return itemstack1; } else { ItemStack itemstack = this.contents[index].splitStack(count); if (this.contents[index].stackSize == 0) { this.contents[index] = null; } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack removeStackFromSlot(int index) { if (this.contents[index] != null) { ItemStack itemstack = this.contents[index]; this.contents[index] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int index, ItemStack stack) { this.contents[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public int getInventoryStackLimit() { return 1; } @Override public void markDirty() { // TODO Auto-generated method stub } @Override public boolean isUseableByPlayer(EntityPlayer player) { return false; } @Override public void openInventory(EntityPlayer player) { } @Override public void closeInventory(EntityPlayer player) { } @Override public boolean isItemValidForSlot(int index, ItemStack stack) { return true; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { for (int i = 0; i < this.contents.length; ++i) { this.contents[i] = null; } } }