- if (controller.isGrounded)
- {
- moveDirection = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
- moveDirection = transform.TransformDirection(moveDirection);
- moveDirection *= MovementSpeed;
- if (Input.GetButton("Jump")) m_RigidBody.AddForce(new Vector3(-30.0f, 30.0f, 0.0f), ForceMode.Impulse);
- MovementSpeed = MovementSpeedDefault / TM.Matrix_Time;
- }