- class Player:
- def __init__(self):
- self.hp = 10
- self.pos = [0,0,0]
- self.items = []
- def damage(self,dmg):
- self.hp += dmg
- player = Player()
- player.damage(3)
- player.pos[0] += 5
- player.items.push("banana")
- print player.hp, player.pos, player.items
- >> 5 [5,0,0] ["banana"]