spacepaste

  1.  
  2. + Armor Class: 15
  3. + Hit Points: 28 (5d8+5)
  4. + Speed: 30'
  5. + STR: 8(-1) DEX: 15(+2) CON: 12(+1) INT: 14(+2) WIS: 10(0) CHA: 16(+3)
  6. + Saving Throws: Con +3, Cha +5
  7. + Skills: Deception +5, Intimidation +5, Perception +2, Stealth +4
  8. + Senses: Darkvision 60', passive Perception 12
  9. + Languages: Abyssal, Common, Infernal
  10. + CR: 1 (200 XP)
  11. + Fiendish Blessing: The AC of the cambion includes its Charisma bonus
  12. + Innate Spellcasting: The cambion's spellcasting ability is Charisma (spell save DC 13). The cambion can innately cast the following spells, requiring no material components: 1/day each: *alter self*, *command*, *detect magic*
  13. + Dagger: Melee or Ranged Weapon: +4 to hit, reach 5' or range 20/60', one target. Hit: 4 (1d4+2) piercing damage + 1 psychic damage
  14. + Draining Ray: Ranged Spell Attack: +4 to hit, range 120', one target. Hit: 6 (2d6) psychic damage
  15. + Fiendish Charm (1/day): One humanoid the cambion can see w/in 30' must succeed on a DC 13 Wis save or be charmed for 1 day. Charmed target obeys cambion's spoken commands -- if damaged or gets a suicidal command, they can repeat the save. If effect times out or if target makes save, they are immune for next 24h.
  16.